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Konfetti Regen

Konfetti Regen

Ein Voll funktionstüchtiges Script. Entpacken und starten. Läst Konffeti Regnen Zum Download Archiv

Der hier verwendete Code

<html> <head> <meta charset="UTF-8"> <title>Konfetti Regen</title> <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> </head> <body> <canvas id="canvas" width="768" height="550"></canvas> <script> var canvas1, ctx, W, H; if (screen.width >= 988) var mp = 150; else mp = 75; var deactivationTimerHandler, reactivationTimerHandler, animationHandler, particles = [], angle = 0, tiltAngle = 0, confettiActive = !0, animationComplete = !0, particleColors = { colorOptions: ["DodgerBlue", "OliveDrab", "Gold", "pink", "SlateBlue", "lightblue", "Violet", "PaleGreen", "SteelBlue", "SandyBrown", "Chocolate", "Crimson"], colorIndex: 0, colorIncrementer: 0, colorThreshold: 10, getColor: function() { return this.colorIncrementer >= 10 && (this.colorIncrementer = 0, this.colorIndex++, this.colorIndex >= this.colorOptions.length && (this.colorIndex = 0)), this.colorIncrementer++, this.colorOptions[this.colorIndex] } }; function confettiParticle(t) { this.x = Math.random() * W, this.y = Math.random() * H - H, this.r = RandomFromTo(10, 30), this.d = Math.random() * mp + 10, this.color = t, this.tilt = Math.floor(10 * Math.random()) - 10, this.tiltAngleIncremental = .07 * Math.random() + .05, this.tiltAngle = 0, this.draw = function() { return ctx.beginPath(), ctx.lineWidth = this.r / 2, ctx.strokeStyle = this.color, ctx.moveTo(this.x + this.tilt + this.r / 4, this.y), ctx.lineTo(this.x + this.tilt, this.y + this.tilt + this.r / 4), ctx.stroke() } } function InitializeButton() { $("#stopButton").click(DeactivateConfetti), $("#startButton").click(RestartConfetti) } function SetGlobals() { canvas1 = document.getElementById("canvas"), ctx = canvas1.getContext("2d"), W = window.innerWidth, H = window.innerHeight, canvas1.width = W, canvas1.height = H } function InitializeConfetti() { particles = [], animationComplete = !1; for (var t = 0; t < mp; t++) { var i = particleColors.getColor(); particles.push(new confettiParticle(i)) } StartConfetti() } function Draw() { ctx.clearRect(0, 0, W, H); for (var t, i = [], n = 0; n < mp; n++) t = n, i.push(particles[t].draw()); return Update(), i } function RandomFromTo(t, i) { return Math.floor(Math.random() * (i - t + 1) + t) } function Update() { var t, i = 0; angle += .01, tiltAngle += .1; for (var n = 0; n < mp; n++) { if (t = particles[n], animationComplete) return; !confettiActive && t.y < -15 ? t.y = H + 100 : (stepParticle(t, n), t.y <= H && i++, CheckForReposition(t, n)) } 0 === i && StopConfetti() } function CheckForReposition(t, i) { (t.x > W + 20 || t.x < -20 || t.y > H) && confettiActive && (i % 5 > 0 || i % 2 == 0 ? repositionParticle(t, Math.random() * W, -10, Math.floor(10 * Math.random()) - 10) : Math.sin(angle) > 0 ? repositionParticle(t, -5, Math.random() * H, Math.floor(10 * Math.random()) - 10) : repositionParticle(t, W + 5, Math.random() * H, Math.floor(10 * Math.random()) - 10)) } function stepParticle(t, i) { t.tiltAngle += t.tiltAngleIncremental, t.y += (Math.cos(angle + t.d) + 3 + t.r / 2) / 2, t.x += Math.sin(angle), t.tilt = 15 * Math.sin(t.tiltAngle - i / 3) } function repositionParticle(t, i, n, e) { t.x = i, t.y = n, t.tilt = e } function StartConfetti() { W = window.innerWidth, H = window.innerHeight, canvas1.width = W, canvas1.height = H, function t() { return animationComplete ? null : (animationHandler = requestAnimFrame(t), Draw()) }() } function ClearTimers() { clearTimeout(reactivationTimerHandler), clearTimeout(animationHandler) } function DeactivateConfetti() { confettiActive = !1, ClearTimers() } function StopConfetti() { animationComplete = !0, null != ctx && ctx.clearRect(0, 0, W, H) } function RestartConfetti() { ClearTimers(), StopConfetti(), reactivationTimerHandler = setTimeout(function() { confettiActive = !0, animationComplete = !1, InitializeConfetti() }, 100) } $(document).ready(function() { SetGlobals(), InitializeButton(), InitializeConfetti(), $(window).resize(function() { W = window.innerWidth, H = window.innerHeight, canvas1.width = W, canvas1.height = H }) }), window.requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(t) { return window.setTimeout(t, 1e3 / 60) }; </script> </body> </html>